STAR TREK DRINKING GAME….


h1 July 14th, 2005

To play the Star Trek drinking game, drink 1 sip when:

Anyone says-

Open hailing frequencies

Medical emergency

Belay that order

Energize

Hell, damn and other swearing (see Riker’s special
swearing rules)

Picard says-

Make it so

Engage

Come (two if said in personal quarters)

Captain’s log (two if supplemental)

Proceed

Number one

Worf says-

Impressive

Admirable

Grrr (a simple sneer qualifies as a grrr)

Data says-

Fascinating

Accessing

Whenever-

Riker swears- 2 drinks, 3 if it’s “hell”, whole
beer if he asks “what the hell is going on?”

Riker walks forward as if he’s trying to knock an
imaginary door down with his forehead

A female character has flawless makeup after she’s
been through the ringer

Picard straightens his uniform

Data’s innards are revealed

Data uses his strength

Data is cut off in mid-sentence, two if it’s a
list of synonyms

Geordie’s visor is taken or knocked off

Beverley can’t figure out some bizarre medical
phenomenon

Deanna senses something really, really shocking

Deanna gives us some Betazoid insight into something
obvious

O’Brian has a line (yes, we know it’s out of date.
Go make up a DS9 game

A crew member drinks, two if it’s Picard, three if
it’s Picard drinking tea, four if the tea is identified
as Earl Gray, hot

A bridge officer is shown in casual clothes (one drink
per scene, per officer), two if it’s Beverley in a
sweater or Picard in his chest-revealing bedwear

A bridge officer appears in dress uniform (one drink
per scene, per officer)

Somebody is addressed by his/her first name, two if
there’s some kind of sexual tension going on

They use transporter room number three

A shuttle craft seems like an unsafe place to be

Somebody reads a book (real, that is, with pages)

Somebody preaches about the Prime Directive, two if
it’s not Picard

Somebody preaches Humanity’s Unique Potential

Picard has an accident or is attacked or is abducted
by aliens, three if any of the above draws blood

Picard is possessed-four drinks

An “Old Earth Saying” is brought up, two if Data has to
have it explained to him

Patrick Stewart tries to speak French

Wesley talks back to his mom, in person or by sub-space

Somebody implies that 10 Forward is a happening place

They fade for an ad break playing the “ominous horns”
(cheap drunks can leave this one out)

Klingon is spoken, two drinks per scene when Klingons
are alone and have no reason to speak English, but do
anyway

A nifty new Romulan ship is shown

There’s a token alien in the background with no lines,
two if it’s identifiable

Yellow alert- one drink

Red alert- two drinks

Intruder alert- three drinks

Another Captain or Starfleet command officer is on the
screen

The Enterprise Crew avoids a confrontation instead of
blasting away

The Enterprise actually fights (shots must be fired)-
two drinks

Whole beer whenever the saucer section separates

They contact someone on the communicator/intercom
without going to a panel or touching anything

A communicator isn’t working or is blocked, two if
it’s out of range

New Trek contradicts a fact from old Trek.
Unfortunately, players may be too drunk to ajudicate this



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